[{"id":"_meta","name":"Sistergrannybananadandy","author":"Brad Fortner","bootlegger":["All \"Townsfolk\" must make a Klutz pick, or their team loses, including a Hermit, who does not turn. During a boom, choose each player to die, and give them time for a Klutz pick before moving on. After several deaths at night, announce all in the order you choose, then take picks in that order. A Hermit who ends the game with their pick should often win with evil. Politician as good twin should be a rare occurrence / last resort. 12 or fewer players allows for more control, but chaotic world-building is baked in, so maybe let go and see what happens."]},{"id":"knight"},{"id":"grandmother"},{"id":"librarian"},{"id":"sailor"},{"id":"preacher"},{"id":"cultleader"},{"id":"innkeeper"},{"id":"acrobat"},{"id":"gossip"},{"id":"engineer"},{"id":"philosopher"},{"id":"artist"},{"id":"slayer"},{"id":"hermit"},{"id":"drunk"},{"id":"klutz"},{"id":"politician"},{"id":"godfather"},{"id":"devilsadvocate"},{"id":"eviltwin"},{"id":"boomdandy"},{"id":"yaggababble"},{"id":"po"},{"id":"zombuul"},{"id":"lleech"},{"id":"bootlegger"}]