[{"id":"_meta","name":"Turning the Town Red","author":"Croww","bootlegger":["Hermit jinx: The Hermit does not have the Goon and Ogre abilities. Instead each night the Hermit turns the alignment of the player they pick as part of the Lunatic ability. If the Politician ability turns the Hermit evil they can no longer change alignment.  The Hermit does not learn of alignment changes.","Optional Rule: If more than half of the town ends the game as evil, the good team wins."]},{"id":"bountyhunter"},{"id":"snakecharmer"},{"id":"cultleader"},{"id":"oracle"},{"id":"savant"},{"id":"alsaahir"},{"id":"slayer"},{"id":"alchemist"},{"id":"amnesiac"},{"id":"sage"},{"id":"mayor"},{"id":"magician"},{"id":"poppygrower"},{"id":"atheist"},{"id":"hermit"},{"id":"goon"},{"id":"ogre"},{"id":"lunatic"},{"id":"politician"},{"id":"mezepheles"},{"id":"pithag"},{"id":"wizard"},{"id":"marionette"},{"id":"boffin"},{"id":"fanggu"},{"id":"lordoftyphon"},{"id":"bootlegger"}]