[{"id":"_meta","name":"Foutje moet kunnen","author":"Duiventil","bootlegger":[],"firstNight":["dusk","wraith","kazali","alchemist","minioninfo","summoner","demoninfo","sailor","lleech","wizard","damsel","amnesiac","empath","fortuneteller","seamstress","villageidiot","bountyhunter","nightwatchman","highpriestess","dawn"],"otherNight":["dusk","wraith","sailor","wizard","summoner","lycanthrope","alhadikhia","lleech","kazali","hatter","damsel","amnesiac","empath","fortuneteller","seamstress","villageidiot","bountyhunter","nightwatchman","highpriestess","dawn"]},{"id":"bountyhunter","name":"Bounty Hunter","team":"townsfolk","image":"https://the-grim.app/icons/bountyhunter.png","setup":false,"flavor":"Alone, I walk these streets, paved with the sick stench of corruption. Its thickness worms its way into my nostrils, unbidden, burning with revulsion. And anticipation. The illness of this wretched place grows each night. And I... I am the cure.","jinxes":[{"id":"philosopher","reason":"If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil."},{"id":"kazali","reason":"An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts."}],"ability":"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]","edition":"","reminders":["Known"],"firstNight":63,"otherNight":81,"firstNightReminder":"Point to the *KNOWN* player.","otherNightReminder":"If the *KNOWN* player died today or tonight, point to a new *KNOWN* player."},{"id":"empath","name":"Empath","team":"townsfolk","image":"https://the-grim.app/icons/empath.png","setup":false,"flavor":"My skin prickles. Something is not right here. I can feel it.","jinxes":[],"ability":"Each night, you learn how many of your 2 alive neighbors are evil.","edition":"trouble brewing","reminders":[],"firstNight":50,"otherNight":69,"firstNightReminder":"Give a finger signal.","otherNightReminder":"Give a finger signal."},{"id":"highpriestess","name":"High Priestess","team":"townsfolk","image":"https://the-grim.app/icons/highpriestess.png","setup":false,"flavor":"There is life behind the personality that uses personalities as masks. There are times when life puts off the mask and deep answers to deep.","jinxes":[],"ability":"Each night, learn which player the Storyteller believes you should talk to most.","edition":"","reminders":[],"firstNight":68,"otherNight":86,"firstNightReminder":"Point to a player.","otherNightReminder":"Point to a player."},{"id":"sailor","name":"Sailor","team":"townsfolk","image":"https://the-grim.app/icons/sailor.png","setup":false,"flavor":"I'll drink any one of yer under the table! You! The chatterbox! Reckon you can take me? No? Howza 'bout you, Grandma? You ever tried Old McKillys Extra Spiced Rum before? Guaranteed to put hairs on yer chest! Step aboard, aye!","jinxes":[],"ability":"Each night, choose an alive player: either you or they are drunk until dusk. You can't die.","edition":"bad moon rising","reminders":["Drunk"],"firstNight":20,"otherNight":9,"firstNightReminder":"The Sailor chooses a living player.","otherNightReminder":"The Sailor chooses a living player."},{"id":"villageidiot","name":"Village Idiot","team":"townsfolk","image":"https://the-grim.app/icons/villageidiot.png","setup":true,"flavor":"Roses are blue, and violets are red, Please reverse what I just said.","jinxes":[],"ability":"Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]","edition":"","reminders":["Drunk"],"firstNight":62,"otherNight":79,"firstNightReminder":"Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.","otherNightReminder":"Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player."},{"id":"fortuneteller","name":"Fortune Teller","team":"townsfolk","image":"https://the-grim.app/icons/fortuneteller.png","setup":false,"flavor":"I sense great evil in your soul! But... that could just be your perfume. I am allergic to Elderberry.","jinxes":[],"ability":"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.","edition":"trouble brewing","reminders":["Red Herring"],"firstNight":51,"otherNight":70,"firstNightReminder":"The Fortune Teller chooses 2 players. Nod if either is the Demon (or the *RED HERRING*).","otherNightReminder":"The Fortune Teller chooses 2 players. Nod if either is the Demon (or the *RED HERRING*)."},{"id":"lycanthrope","name":"Lycanthrope","team":"townsfolk","image":"https://the-grim.app/icons/lycanthrope.png","setup":false,"flavor":"Beneath the thin veneer of civilisation lies a howling madness.","jinxes":[],"ability":"Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.","edition":"","reminders":["Faux Paw","Dead"],"firstNight":0,"otherNight":33,"firstNightReminder":"","otherNightReminder":"The Lycanthrope chooses a player"},{"id":"alsaahir","name":"Alsaahir","team":"townsfolk","image":"https://the-grim.app/icons/alsaahir.png","setup":false,"flavor":"I am here because of you, and you are here because of me.","jinxes":[],"ability":"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.","edition":"","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"nightwatchman","name":"Nightwatchman","team":"townsfolk","image":"https://the-grim.app/icons/nightwatchman.png","setup":false,"flavor":"The night is cold and lonely, but I have the moon, the stars, the crisp wind and the soft thud of leather boots on cobbled stone for company. Yonder, candlelight flickers behind a murky window...","jinxes":[],"ability":"Once per game, at night, choose a player: they learn you are the Nightwatchman.","edition":"","reminders":["No Ability"],"firstNight":64,"otherNight":82,"firstNightReminder":"The Nightwatchman might choose a player  Put the Nightwatchman to sleep. Wake the target and show the *THIS PLAYER IS* and Nightwatchman tokens and point to the Nightwatchman.","otherNightReminder":"The Nightwatchman might choose a player  Put the Nightwatchman to sleep. Wake the target and show the *THIS PLAYER IS* and Nightwatchman tokens and point to the Nightwatchman."},{"id":"seamstress","name":"Seamstress","team":"townsfolk","image":"https://the-grim.app/icons/seamstress.png","setup":false,"flavor":"Did you hear that stranger in the cashmere coat put the word on our young Belle? And she said yes? Well, that's nothing compared to what Harry and that juggler got up to at the fair! The things I could say if I was a tattletale... my, yes.","jinxes":[],"ability":"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.","edition":"sects & violets","reminders":["No Ability"],"firstNight":56,"otherNight":76,"firstNightReminder":"The Seamstress might choose 2 players. Nod or shake your head.","otherNightReminder":"The Seamstress might choose 2 players. Nod or shake your head."},{"id":"alchemist","name":"Alchemist","team":"townsfolk","image":"https://the-grim.app/icons/alchemist.png","setup":false,"flavor":"Visit the interior of the Earth. By rectification thou shalt find the hidden stone. Above the gold, lieth the red. Kether in Malkuth.","jinxes":[],"ability":"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.","edition":"","reminders":[],"firstNight":10,"otherNight":0,"firstNightReminder":"Show the *YOU ARE* token and the character token of a Minion.","otherNightReminder":""},{"id":"amnesiac","name":"Amnesiac","team":"townsfolk","image":"https://the-grim.app/icons/amnesiac.png","setup":false,"flavor":"Wait. What. Who? Oh, ok. Wait. What?","jinxes":[],"ability":"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.","edition":"","reminders":["?","?","?"],"firstNight":45,"otherNight":63,"firstNightReminder":"Run the Amnesiac's ability, if applicable.","otherNightReminder":"Run the Amnesiac's ability, if applicable."},{"id":"virgin","name":"Virgin","team":"townsfolk","image":"https://the-grim.app/icons/virgin.png","setup":false,"flavor":"I am pure. Let those who are without sin cast themselves down and suffer in my stead. My reputation shall not be stained with your venomous accusations.","jinxes":[],"ability":"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.","edition":"trouble brewing","reminders":["No Ability"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"klutz","name":"Klutz","team":"outsider","image":"https://the-grim.app/icons/klutz.png","setup":false,"flavor":"Oops.","jinxes":[],"ability":"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.","edition":"sects & violets","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"hatter","name":"Hatter","team":"outsider","image":"https://the-grim.app/icons/hatter.png","setup":false,"flavor":"One Hat. Too Hat. Three Hat. Tea Hat. Fore Hat. Thrive Hat. Six Hat. Sticks Hat.","jinxes":[],"ability":"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.","edition":"","reminders":["Tea Party Tonight"],"firstNight":0,"otherNight":54,"firstNightReminder":"","otherNightReminder":"If the Hatter died today or tonight, wake Minions and Demons, allow them to choose new characters."},{"id":"zealot","name":"Zealot","team":"outsider","image":"https://the-grim.app/icons/zealot.png","setup":false,"flavor":"I enjoy talking to you. Your mind appeals to me. It resembles my own mind except that you happen to be insane.","jinxes":[],"ability":"If there are 5 or more players alive, you must vote for every nomination.","edition":"","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"damsel","name":"Damsel","team":"outsider","image":"https://the-grim.app/icons/damsel.png","setup":false,"flavor":"Don't touch the hair, honey.","jinxes":[],"ability":"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.","edition":"","reminders":["Guess Used"],"firstNight":44,"otherNight":62,"firstNightReminder":"If the Damsel was chosen by the Huntsman, show them the *YOU ARE* info token and their new character token.","otherNightReminder":"If the Damsel was chosen by the Huntsman, show them the *YOU ARE* info token and their new character token."},{"id":"wizard","name":"Wizard","team":"minion","image":"https://the-grim.app/icons/wizard.png","setup":false,"flavor":"Every man and every woman is a star. Love is the law, love under will.","jinxes":[],"ability":"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.","edition":"","reminders":["?","?"],"firstNight":30,"otherNight":16,"firstNightReminder":"Run the Wizard's ability, if applicable.","otherNightReminder":"Run the Wizard's ability, if applicable."},{"id":"wraith","name":"Wraith","team":"minion","image":"https://the-grim.app/icons/wraith.png","setup":false,"flavor":"","jinxes":[],"ability":"You may choose to open your eyes at night. You wake when other evil players do.","edition":"","reminders":[],"firstNight":2,"otherNight":2,"firstNightReminder":"Wake the Wraith whenever other evil players wake.","otherNightReminder":"Wake the Wraith whenever other evil players wake."},{"id":"summoner","name":"Summoner","team":"minion","image":"https://the-grim.app/icons/summoner.png","setup":true,"flavor":"Hail the guardians of the north; by my intellect, thou art cut. Hail the guardians of the east; by my will, thou art dominated. Hail the guardians of the south; by that which lies beyond, the mystery is revealed. Hail the guardians of the west; a shield in the darkness","jinxes":[{"id":"clockmaker","reason":"If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created."},{"id":"alchemist","reason":"If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment."},{"id":"poppygrower","reason":"If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player."},{"id":"marionette","reason":"The Marionette neighbors the Summoner. The Summoner knows who the Marionette is."},{"id":"pithag","reason":"The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary."},{"id":"hatter","reason":"The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary."},{"id":"courtier","reason":"If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player."},{"id":"engineer","reason":"If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately."},{"id":"zombuul","reason":"If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once."},{"id":"pukka","reason":"The Summoner may choose a player to become the Pukka on the 2nd night."},{"id":"legion","reason":"If the Summoner creates Legion, most players (including all evil players) become evil Legion."},{"id":"kazali","reason":"The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary."},{"id":"preacher","reason":"If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player."},{"id":"lordoftyphon","reason":"If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion."}],"ability":"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]","edition":"","reminders":["Night 1","Night 2","Night 3"],"firstNight":17,"otherNight":30,"firstNightReminder":"Show the *THESE CHARACTERS ARE NOT IN PLAY* token. Show 3 not-in-play good character tokens.","otherNightReminder":"Change the Summoner reminder token to the relevant night. If it is night 3, the Summoner chooses a player and a Demon. Put the Summoner to sleep. Wake the chosen player. Show the *YOU ARE* token, a thumbs down and the chosen Demon token."},{"id":"goblin","name":"Goblin","team":"minion","image":"https://the-grim.app/icons/goblin.png","setup":false,"flavor":"You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?","jinxes":[],"ability":"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.","edition":"","reminders":["Claimed"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"kazali","name":"Kazali","team":"demon","image":"https://the-grim.app/icons/kazali.png","setup":true,"flavor":"Gon(z)a7les6. Take cau8tun. The mech4an4ion is iNvert10d. E99ors insy6tum. Reco{7}fig.","jinxes":[{"id":"goon","reason":"The Kazali can choose that the Goon player is one of their evil Minions."},{"id":"marionette","reason":"If the Kazali chooses to create a Marionette, they must choose one of their neighbors."},{"id":"huntsman","reason":"If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel."},{"id":"choirboy","reason":"The Kazali cannot choose the King to become a Minion if a Choirboy is in play."},{"id":"soldier","reason":"The Kazali can choose that the Soldier player is one of their evil Minions."}],"ability":"Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]","edition":"","reminders":["Dead"],"firstNight":3,"otherNight":50,"firstNightReminder":"Wake the Kazali, allow them to choose Minions.","otherNightReminder":"The Kazali chooses a player."},{"id":"lleech","name":"Lleech","team":"demon","image":"https://the-grim.app/icons/lleech.png","setup":false,"flavor":"Tasty, tasty, tasty, tasty, tasty, tasty, tasty, tasty brai- I mean pie! Yes. Tasty pie. That’s what I meant to say.","jinxes":[{"id":"mastermind","reason":"If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability."},{"id":"slayer","reason":"If the Slayer slays the Lleech's host, the host dies."}],"ability":"Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.","edition":"","reminders":["Dead","Poisoned"],"firstNight":25,"otherNight":47,"firstNightReminder":"The Lleech chooses a player.","otherNightReminder":"The Lleech chooses a player."},{"id":"alhadikhia","name":"Al-Hadikhia","team":"demon","image":"https://the-grim.app/icons/alhadikhia.png","setup":false,"flavor":"Alsukut min dhahab.","jinxes":[],"ability":"Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.","edition":"","reminders":["1","2","3"],"firstNight":0,"otherNight":46,"firstNightReminder":"","otherNightReminder":"The Al-Hadikhia chooses three players.    Wake the player marked *1* and say \"the Al-Hadikhia has chosen\", then the player's name, then \"Do you choose to live?\" They either nod or shake their head. Put them to sleep and add or remove shrouds accordingly. Repeat for players marked *2* and *3*. If all three players are now alive, add a shroud to all three."},{"id":"riot","name":"Riot","team":"demon","image":"https://the-grim.app/icons/riot.png","setup":false,"flavor":"Larga vida a la revolución! Mi revolucion!","jinxes":[{"id":"mayor","reason":"The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins."},{"id":"monk","reason":"If Riot is in play, the Monk-protected player is safe from all evil abilities."},{"id":"farmer","reason":"Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die."},{"id":"innkeeper","reason":"If Riot is in play, the Innkeeper-protected player is safe from all evil abilities."},{"id":"sage","reason":"Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die."},{"id":"banshee","reason":"Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability."},{"id":"ravenkeeper","reason":"Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die."},{"id":"soldier","reason":"If Riot is in play, the Soldier is safe from all evil abilities."},{"id":"grandmother","reason":"If Riot is in play and the Grandchild dies during the day, the Grandmother dies too."},{"id":"king","reason":"If Riot is in play, and at least 1 player is dead, the King learns an alive character each night."},{"id":"exorcist","reason":"If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot."}],"ability":"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.","edition":"","reminders":["Day 1","Day 2","Day 3"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""}]