[{"id":"_meta","name":"Yes Dashii","author":"ivaaanma","bootlegger":["Before each game the Storyteller rolls a D20. 1-15, the Amnesiac gets a random ability. 16-20, the Amnesiac becomes the Yes Dashii.","Yes Dashii: Each night*, choose a player. If they are the Demon, their living neighbors become permanently sober and healthy.","If the Amnesiac becomes poisoned/drunk: the Yes Dashii effect ceases.","If the Demon changes: the protected neighbors update to match the current Demon.","If the Demon resurrects/transfers: the effect follows the active Demon."]},{"id":"dreamer"},{"id":"savant"},{"id":"oracle"},{"id":"mathematician"},{"id":"seamstress"},{"id":"snakecharmer"},{"id":"flowergirl"},{"id":"undertaker"},{"id":"chambermaid"},{"id":"amnesiac"},{"id":"ravenkeeper"},{"id":"tealady"},{"id":"noble"},{"id":"drunk"},{"id":"mutant"},{"id":"recluse"},{"id":"puzzlemaster"},{"id":"poisoner"},{"id":"widow"},{"id":"cerenovus"},{"id":"devilsadvocate"},{"id":"nodashii"},{"id":"pukka"},{"id":"vortox"},{"id":"fanggu"},{"id":"bootlegger"}]