[{"id":"_meta","name":"Snake Hunt","author":"PogoFox","bootlegger":["At the end of each day, each player must choose another player publicly, going clockwise, starting from a random player.  If a player's character chooses a player at night, this public end-of-day choice counts as their night's choice.  If a player's character does not choose a player at night, their end-of-day choice has no effect.  If multiple Snake Charmers choose the same player that registers as a Demon, the first Snake Charmer to choose that player triggers the rest of their ability.","At night, the Storyteller will only wake players whose characters/alignments have changed to inform them, and wake a player who has just become The Demon so they can choose one player privately.","There are more Snake Charmers than Soldiers in play.  The number of Soldiers is equal to the number of Outsiders plus or minus 1.","Soldiers cannot be poisoned by the Demon.","A Recluse can register as a Demon to a Snake Charmer, and can register differently to each Snake Charmer that chose them in a night.","The night a Pukka is chosen by a healthy Snake Charmer, the old Pukka's already-poisoned target still dies from the poison (but their most recent end-of-day target is not poisoned), and the new Pukka privately chooses a new player to be poisoned.","The night a Lleech is chosen by a healthy Snake Charmer, the old Lleech's new end-of-day target does not die, and the new Lleech privately chooses a player to be their host.","The poisoning caused by a Snake Charmer only lasts for two nights (the night of the poisoning, and the next night until dawn)."]},{"id":"snakecharmer"},{"id":"soldier"},{"id":"tinker"},{"id":"recluse"},{"id":"devilsadvocate"},{"id":"wraith"},{"id":"goblin"},{"id":"mastermind"},{"id":"pukka"},{"id":"lleech"},{"id":"thief"},{"id":"bureaucrat"},{"id":"bonecollector"},{"id":"voudon"},{"id":"pope"},{"id":"bootlegger"}]