[{"id":"_meta","name":"Post-Coma Whiplash","author":"concavz","bootlegger":["Night 1 is directly followed by Night 2, which is directly followed by Night 3. Days 1 and 2 are skipped entirely.","Each night, instead of during the day, the Savant learns 2 things: 1 is true &amp; 1 is false.","The Artist and Fisherman may choose to use their ability at night.","Once a day, the General may privately ask for info from the Storyteller.","On Night 3, if the Snake Charmer charms a Minion, the Minion swaps characters and alignments &amp; is then poisoned."]},{"id":"chef"},{"id":"noble"},{"id":"grandmother"},{"id":"general"},{"id":"snakecharmer"},{"id":"savant"},{"id":"seamstress"},{"id":"artist"},{"id":"slayer"},{"id":"fisherman"},{"id":"soldier"},{"id":"banshee"},{"id":"mayor"},{"id":"drunk"},{"id":"recluse"},{"id":"golem"},{"id":"snitch"},{"id":"poisoner"},{"id":"pithag"},{"id":"assassin"},{"id":"wizard"},{"id":"wraith"},{"id":"riot"},{"id":"bootlegger"},{"id":"sentinel"}]