Use it or Lose it
v3.0.0by Sara GCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boffin

The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 8
PixieShow the Pixie 1 in-play Townsfolk character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 11
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 7
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 8
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 9
LleechThe Lleech points to a player. That player dies.
- 10
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 11
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, Village Idiot, Hatter, Boffin, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Boffin & Village IdiotIf there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Lleech & SlayerIf the Slayer slays the Lleech host, the host dies.

Boffin & DrunkThe Demon cannot have the Drunk ability.