BOTChub
← All scripts

Virus Nyeh Detected, Eeevrything Goodski

v1.0.0

by Brad FortnerCustomDifficulty:

6
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Engineer

    Once per game, at night, choose which Minions or which Demon is in play.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Chambermaid

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

Outsider

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Plague Doctor

    When you die, the Storyteller gains a Minion ability.

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

Minion

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Boffin

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demon

  • Vortox

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Lleech
    Jinxed with Mastermind

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.

  5. 5
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  6. 6
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  7. 7
    Noble

    Point to 3 players including one evil player, in no particular order.

  8. 8
    Chambermaid

    The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.

  3. 3
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  4. 4
    Vortox

    The Vortox points to a player. That player dies.

  5. 5
    Lleech

    The Lleech points to a player. That player dies.

  6. 6
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  7. 7
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  8. 8
    Chambermaid

    The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Plague Doctor, Hermit, Xaan, Boffin, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lleech
    Jinxed with Mastermind
    Lleech & Mastermind

    If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.