Machinations
v1.0.0by tt612 / LivFreeOrPieCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Alchemist
You have a not-in-play Minion ability.
Tea LadyIf both your alive neighbours are good, they can't die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Outsider
TinkerYou might die at any time.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Minion
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 3
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 4
TinkerThe Tinker might die.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 6DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.