Let's Have a Feast
v1.0.0by JSCCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
FoolThe first time you die, you don't.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Tea LadyIf both your alive neighbours are good, they can't die.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
OracleEach night*, you learn how many dead players are evil.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Outsider
MutantIf you are "mad" about being an Outsider, you might be executed.
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
SweetheartWhen you die, 1 player is drunk from now on.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Minion
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 6
PixieShow the Pixie 1 in-play Townsfolk character token.
- 7
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 8
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 7
SweetheartChoose a player that is drunk.
- 8
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 9
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 10
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Steward, Shugenja, Princess, Ogre, Xaan, Vizier, Yaggababble, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.