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People Tell the Truth in this Game?!

v1.0.0

by AlejoFBlackCustomDifficulty:

5
Sentinel
Storm Catcher
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Chef

    You start knowing how many pairs of evil players there are.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Cult Leader

    Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Soldier

    You are safe from the Demon.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

  • Cannibal
    Jinxed with Butler
    Jinxed with Juggler

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Atheist

    The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

  • Butler
    Jinxed with Organ Grinder

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minion

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Organ Grinder

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

  • Vizier

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

  • Marionette
    Jinxed with Lil' Monsta

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

Demon

  • Lil' Monsta
    Jinxed with Vizier
    Jinxed with Psychopath

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Fabled & Loric

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Storm Catcher

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Philosopher

    The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  5. 5
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  6. 6
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  7. 7
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  8. 8
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  9. 9
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  10. 10
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  11. 11
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  12. 12
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  13. 13
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  14. 14
    Spy

    Show the Grimoire to the Spy for as long as they need.

  15. 15
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Philosopher

    If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  3. 3
    Lleech

    The Lleech points to a player. That player dies.

  4. 4
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  5. 5
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  6. 6
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  7. 7
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  8. 8
    King

    If there are more dead than living, show the King a character token of a living player.

  9. 9
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  10. 10
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  11. 11
    Spy

    Show the Grimoire to the Spy for as long as they need.

  12. 12
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Organ Grinder, Vizier, Sentinel, Storm Catcher, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Vizier
    Lil' Monsta & Vizier

    If the Vizier is babysitting Lil' Monsta, they die when executed.

  • Jinxed with Butler
    Jinxed with Organ Grinder
    Butler & Organ Grinder

    If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

  • Jinxed with Cannibal
    Jinxed with Butler
    Cannibal & Butler

    If the Cannibal gains the Butler ability, the Cannibal learns this.

  • Jinxed with Cannibal
    Jinxed with Juggler
    Cannibal & Juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Jinxed with Lil' Monsta
    Jinxed with Psychopath
    Lil' Monsta & Psychopath

    If the Psychopath is babysitting Lil' Monsta, they die when executed.

  • Jinxed with Marionette
    Jinxed with Lil' Monsta
    Marionette & Lil' Monsta

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.