Ghost Ship
v1.0.2by Jared PurfieldCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SoldierYou are safe from the Demon.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
MutantIf you are "mad" about being an Outsider, you might be executed.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
Minion
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 5
PixieShow the Pixie 1 in-play Townsfolk character token.
- 6
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 7
GrandmotherShow the marked character token. Point to the marked player.
- 8
NoblePoint to 3 players including one evil player, in no particular order.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 5
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 6
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 7
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 8
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 9
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 11
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, Village Idiot, Zealot, Wraith, Organ Grinder don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.