Tom's Grimoire
v2.1.0by ThomassaurusCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
UndertakerEach night*, you learn which character died by execution today.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
FoolThe first time you die, you don't.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
SaintIf you die by execution, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 7
MezephelesShow the Mezepheles their secret word.
- 8
PukkaThe Pukka points to a player. That player is poisoned.
- 9
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 3
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
LleechThe Lleech points to a player. That player dies.
- 6
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 7
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
UndertakerIf a player was executed today: Show that player’s character token.
- 9
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 10
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Knight, Shugenja, High Priestess, Village Idiot, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette & BalloonistIf the Marionette thinks that they are the Balloonist, an Outsider might have been added.