Mi Ultimo Adios
v3.0.0by SkyCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
KnightYou start knowing 2 players that are not the Demon.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Traveller
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
DeviantIf you were funny today, you cannot die by exile.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
Fabled & Loric
FerrymanOn the final day, all dead players regain their vote token.
BootleggerThis script has homebrew characters or rules.
GardenerThe Storyteller assigns all players' characters.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
MezephelesShow the Mezepheles their secret word.
- 6
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 7
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 8
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 9
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 4
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 6
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 7
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 8
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 9
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Steward, Knight, Shugenja, High Priestess, Village Idiot, Plague Doctor, Hatter, Organ Grinder, Vizier, Harpy, Yaggababble, Kazali, Ojo, Ferryman, Bootlegger, Gardener don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.