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Test_characters_2

v1.0.0

by JsonCustomDifficulty:

7
Hell's Librarian
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Flowergirl

    Each night*, you learn if a Demon voted today.

  • Fool

    The first time you die, you don't.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Gambler

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Huntsman

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

  • Innkeeper

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Investigator

    You start knowing that 1 of 2 players is a particular Minion.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Magician
    Jinxed with Marionette
    Jinxed with Legion

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Mathematician
    Jinxed with Lunatic
    Jinxed with Marionette

    Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Minstrel

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Pacifist

    Executed good players might not die.

Outsider

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

  • Goon

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

  • Heretic
    Jinxed with Godfather
    Jinxed with Lleech

    Whoever wins, loses & whoever loses, wins, even if you are dead.

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Lunatic

    You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

  • Mutant

    If you are "mad" about being an Outsider, you might be executed.

Minion

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

  • Marionette
    Jinxed with Huntsman
    Jinxed with Lil' Monsta

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Demon

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Legion
    Jinxed with Minstrel

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

  • Leviathan
    Jinxed with Monk
    Jinxed with Mayor
    Jinxed with Grandmother
    Jinxed with Innkeeper
    Jinxed with King

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

  • Lil' Monsta
    Jinxed with Magician

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Lleech
    Jinxed with Mastermind

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

Traveller

  • Gangster

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.

  • Gunslinger

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

  • Harlot

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Judge

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

  • Matron

    Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.

Fabled & Loric

  • Hell's Librarian

    Something bad might happen to whoever talks when the Storyteller has asked for silence.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Magician
  5. 5
    Lunatic

    If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.

  6. 6
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  7. 7
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  8. 8
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  9. 9
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  10. 10
    Godfather

    Show each of the Outsider tokens in play.

  11. 11
    Mezepheles

    Show the Mezepheles their secret word.

  12. 12
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  13. 13
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  14. 14
    Investigator

    Show the character token of a Minion in play. Point to two players, one of which is that character.

  15. 15
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  16. 16
    Grandmother

    Show the marked character token. Point to the marked player.

  17. 17
    Noble

    Point to 3 players including one evil player, in no particular order.

  18. 18
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  19. 19
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  20. 20
    Mathematician

    Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.

  21. 21
    Leviathan

    Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'

  22. 22
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Innkeeper

    The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.

  3. 3
    Gambler

    The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.

  4. 4
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  5. 5
    Mezepheles

    Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.

  6. 6
    Lunatic

    Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.

  7. 7
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  8. 8
    Legion

    Choose a player, that player dies.

  9. 9
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  10. 10
    No Dashii

    The No Dashii points to a player. That player dies.

  11. 11
    Lleech

    The Lleech points to a player. That player dies.

  12. 12
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  13. 13
    Godfather

    If an Outsider died today: The Godfather points to a player. That player dies.

  14. 14
    Gossip

    If the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.

  15. 15
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  16. 16
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  17. 17
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  18. 18
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  19. 19
    Flowergirl

    Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).

  20. 20
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  21. 21
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  22. 22
    King

    If there are more dead than living, show the King a character token of a living player.

  23. 23
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  24. 24
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  25. 25
    Mathematician

    Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.

  26. 26
    Leviathan

    Change the Leviathan Day reminder for the next day.

  27. 27
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Hell's Librarian, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Magician
    Lil' Monsta & Magician

    If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

  • Jinxed with Leviathan
    Jinxed with Monk
    Leviathan & Monk

    If the Leviathan nominates and executes the Monk-protected player, good wins.

  • Jinxed with Leviathan
    Jinxed with Mayor
    Leviathan & Mayor

    If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

  • Jinxed with Leviathan
    Jinxed with Grandmother
    Leviathan & Grandmother

    If the Leviathan is in play and the Grandchild dies by execution, evil wins.

  • Jinxed with Leviathan
    Jinxed with Innkeeper
    Leviathan & Innkeeper

    If the Leviathan nominates and executes an Innkeeper-protected player, good wins.

  • Jinxed with Legion
    Jinxed with Minstrel
    Legion & Minstrel

    If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

  • Jinxed with Mathematician
    Jinxed with Lunatic
    Mathematician & Lunatic

    The Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.

  • Jinxed with Heretic
    Jinxed with Godfather
    Heretic & Godfather

    Only 1 jinxed character can be in play.

  • Jinxed with Lleech
    Jinxed with Mastermind
    Lleech & Mastermind

    If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.

  • Jinxed with Leviathan
    Jinxed with King
    Leviathan & King

    If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

  • Jinxed with Marionette
    Jinxed with Huntsman
    Marionette & Huntsman

    If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.

  • Jinxed with Mathematician
    Jinxed with Marionette
    Mathematician & Marionette

    The Mathematician learns if the Marionette's ability yielded false info or failed to work properly.

  • Jinxed with Magician
    Jinxed with Marionette
    Magician & Marionette

    If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

  • Jinxed with Marionette
    Jinxed with Lil' Monsta
    Marionette & Lil' Monsta

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Heretic
    Jinxed with Lleech
    Heretic & Lleech

    Only 1 jinxed character can be in play.

  • Jinxed with Magician
    Jinxed with Legion
    Magician & Legion

    If the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.