Unpopularity Contest 1 (July 2026)
v1.0.0by Chris HCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Magician


The Demon thinks you are a Minion. Minions think you are a Demon.
PacifistExecuted good players might not die.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
SnitchMinions start knowing 3 not-in-play characters.
HereticWhoever wins, loses & whoever loses, wins, even if you are dead.
Minion
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Vizier




All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Legion




Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Riot

Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Leviathan
If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 7
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 8
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 9
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 10
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 11
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 12
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 13
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 6
LegionChoose a player, that player dies.
- 7
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 8
KingIf there are more dead than living, show the King a character token of a living player.
- 9
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 10
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 11
LeviathanChange the Leviathan Day reminder for the next day.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Knight, Princess, Zealot, Xaan, Wraith, Vizier, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Legion & ZealotThe Zealot might register as evil to Legion.

Vizier & ZealotThe Zealot might register as evil to the Vizier.

Magician & WraithAfter each execution, the living Magician may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Legion & MinstrelIf Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Vizier & PreacherIf the Vizier loses their ability, they learn this, and cannot die during the day.

Riot & KingIf Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

Leviathan & KingIf the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Legion & EngineerIf Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.

Riot & AtheistDuring a riot, if the Storyteller is nominated, players vote. If they are 'about to die', the game ends. If not, they nominate again.

Legion & PoliticianThe Politician might register as evil to Legion.

Vizier & PoliticianThe Politician might register as evil to the Vizier.

Vizier & FearmongerThe Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.