Dare to Hang?
v1.1.2by kosekoyunCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
MathematicianEach night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
OracleEach night*, you learn how many dead players are evil.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
FlowergirlEach night*, you learn if a Demon voted today.
Outsider
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
SaintIf you die by execution, your team loses.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Minion
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 9
PukkaThe Pukka points to a player. That player is poisoned.
- 10
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 11
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 12
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 13
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 4
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 5
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 11
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 12
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 13
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 14
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 15
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Ogre, Harpy, Organ Grinder don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.