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Monkeys with Bazookas

v1.0.0

by KrullenMarkCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Chambermaid

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Engineer

    Once per game, at night, choose which Minions or which Demon is in play.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Cannibal
    Jinxed with Poppy Grower

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Poppy Grower

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Heretic
    Jinxed with Boffin

    Whoever wins, loses & whoever loses, wins, even if you are dead.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

  • Plague Doctor

    When you die, the Storyteller gains a Minion ability.

Minion

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Wizard

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Boffin

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Vortox

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Lord of Typhon

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poppy Grower

    Do not inform the Demon/Minions who each other are

  5. 5
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.

  6. 6
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  7. 7
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  8. 8
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  9. 9
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  10. 10
    Chambermaid

    The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.

  11. 11
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poppy Grower

    If the Poppy Grower has died, show the Minions/Demon who each other are.

  3. 3
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.

  4. 4
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  5. 5
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  6. 6
    Shabaloth

    One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.

  7. 7
    Po

    If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die

  8. 8
    Vortox

    The Vortox points to a player. That player dies.

  9. 9
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  10. 10
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  11. 11
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  12. 12
    Chambermaid

    The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

High Priestess, Hermit, Plague Doctor, Wizard, Boffin, Lord of Typhon, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Cannibal
    b
    Cannibal & butler

    If the Cannibal gains the Butler ability, the Cannibal learns this.

  • Jinxed with Cannibal
    j
    Cannibal & juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Jinxed with Cannibal
    z
    Cannibal & zealot

    If the Cannibal gains the Zealot ability, the Cannibal learns this.

  • Jinxed with Cannibal
    Jinxed with Poppy Grower
    Cannibal & Poppy Grower

    If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.

  • Jinxed with Heretic
    g
    Heretic & godfather

    Only 1 jinxed character can be in play.

  • Jinxed with Heretic
    b
    Heretic & baron

    The Baron might only add 1 Outsider, not 2.

  • Jinxed with Heretic
    p
    Heretic & pithag

    A Pit-Hag cannot create a Heretic.

  • Jinxed with Heretic
    s
    Heretic & spy

    Only 1 jinxed character can be in play.

  • Jinxed with Heretic
    w
    Heretic & widow

    Only 1 jinxed character can be in play.

  • Jinxed with Heretic
    l
    Heretic & lleech

    If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.

  • Jinxed with Heretic
    Jinxed with Boffin
    Heretic & Boffin

    The Demon cannot have the Heretic ability.

  • Jinxed with Plague Doctor
    e
    Plague Doctor & eviltwin

    The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.

  • Jinxed with Plague Doctor
    f
    Plague Doctor & fearmonger

    If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.

  • Jinxed with Plague Doctor
    g
    Plague Doctor & goblin

    If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.

  • Jinxed with Plague Doctor
    s
    Plague Doctor & spy

    If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

  • Jinxed with Plague Doctor
    s
    Plague Doctor & scarletwoman

    If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

  • Jinxed with Plague Doctor
    b
    Plague Doctor & boomdandy

    If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.

  • Jinxed with Plague Doctor
    b
    Plague Doctor & baron

    If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.

  • Jinxed with Plague Doctor
    m
    Plague Doctor & marionette

    If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

  • Jinxed with Mastermind
    a
    Mastermind & alhadikhia

    If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

  • Jinxed with Boffin
    c
    Boffin & cultleader

    If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

  • Jinxed with Boffin
    g
    Boffin & goon

    If the Demon has the Goon ability, they can’t turn good due to this ability.

  • Jinxed with Boffin
    o
    Boffin & ogre

    The Demon cannot have the Ogre ability.

  • Jinxed with Boffin
    p
    Boffin & politician

    The Demon cannot have the Politician ability.

  • Jinxed with Boffin
    d
    Boffin & drunk

    If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.

  • Jinxed with Boffin
    a
    Boffin & alchemist

    If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

  • Jinxed with Boffin
    v
    Boffin & villageidiot

    If there is a spare token, the Boffin can give the Demon the Village Idiot ability.

  • Jinxed with Vortox
    b
    Vortox & banshee

    If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.