Monkeys with Bazookas
v1.0.0by KrullenMarkCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tea LadyIf both your alive neighbours are good, they can't die.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 6
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 7
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 9
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 10
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 7
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 8
VortoxThe Vortox points to a player. That player dies.
- 9
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 10
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 12
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 13DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Hermit, Plague Doctor, Wizard, Boffin, Lord of Typhon, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes
bCannibal & butlerIf the Cannibal gains the Butler ability, the Cannibal learns this.
jCannibal & jugglerIf the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
zCannibal & zealotIf the Cannibal gains the Zealot ability, the Cannibal learns this.

Cannibal & Poppy GrowerIf the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
gHeretic & godfatherOnly 1 jinxed character can be in play.
bHeretic & baronThe Baron might only add 1 Outsider, not 2.
pHeretic & pithagA Pit-Hag cannot create a Heretic.
sHeretic & spyOnly 1 jinxed character can be in play.
wHeretic & widowOnly 1 jinxed character can be in play.
lHeretic & lleechIf the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.

Heretic & BoffinThe Demon cannot have the Heretic ability.
ePlague Doctor & eviltwinThe Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
fPlague Doctor & fearmongerIf the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
gPlague Doctor & goblinIf the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
sPlague Doctor & spyIf the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
sPlague Doctor & scarletwomanIf the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
bPlague Doctor & boomdandyIf the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
bPlague Doctor & baronIf the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
mPlague Doctor & marionetteIf the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
aMastermind & alhadikhiaIf the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
cBoffin & cultleaderIf the Demon has the Cult Leader ability, they can’t turn good due to this ability.
gBoffin & goonIf the Demon has the Goon ability, they can’t turn good due to this ability.
oBoffin & ogreThe Demon cannot have the Ogre ability.
pBoffin & politicianThe Demon cannot have the Politician ability.
dBoffin & drunkIf the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
aBoffin & alchemistIf the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
vBoffin & villageidiotIf there is a spare token, the Boffin can give the Demon the Village Idiot ability.
bVortox & bansheeIf the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.