Jump Up and Get Down
v1.0.1by ManticorCustomDifficulty:
Bootlegger rules
- Every player other than the demon starts as an outsider. The librarian and pit hag cannot start in play.
- The Fang Gu limit no longer exists. Every outsider killed by the Fang Gu is jumped to.
- If at least one good player voted for the nomination, and that player is “about to die”, then the execution happens as normal. If only evil players vote for a nomination, the vote tally for that nominee is zero. If the politican is the only good player that votes, they count as evil for that vote.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
SweetheartWhen you die, 1 player is drunk from now on.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
SaintIf you die by execution, your team loses.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
MutantIf you are "mad" about being an Outsider, you might be executed.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
SnitchMinions start knowing 3 not-in-play characters.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Pit-Hag



Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 5
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 6
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 7
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 8
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 3
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 4
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 5
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 6
SweetheartChoose a player that is drunk.
- 7
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 8
TinkerThe Tinker might die.
- 9
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 10
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Hermit, Ogre, Plague Doctor, Hatter, Zealot, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Pit-Hag & OgreIf the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.

Recluse & OgreIf the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Pit-Hag & GoonIf the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Pit-Hag & DamselIf a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Pit-Hag & PoliticianIf the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.