Losing my Re-Legion
v2.0.0by EkinCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ChefYou start knowing how many pairs of evil players there are.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
OracleEach night*, you learn how many dead players are evil.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
PacifistExecuted good players might not die.
AlchemistYou have a not-in-play Minion ability.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
TinkerYou might die at any time.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13
NoblePoint to 3 players including one evil player, in no particular order.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 5
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 7
LegionChoose a player, that player dies.
- 8
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
TinkerThe Tinker might die.
- 11
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 12
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 13
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 16
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Harpy doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.