The Release Rave
v1.0.0by Ben BurnsCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
FarmerIf you die at night, an alive good player becomes a Farmer.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
SnitchMinions start knowing 3 not-in-play characters.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Demon
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lil' Monsta

Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 7
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 9
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 10
PoisonerThe Poisoner points to a player. That player is poisoned.
- 11
MezephelesShow the Mezepheles their secret word.
- 12
PixieShow the Pixie 1 in-play Townsfolk character token.
- 13
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 14
NoblePoint to 3 players including one evil player, in no particular order.
- 15
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 16
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 17
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
LegionChoose a player, that player dies.
- 7
LleechThe Lleech points to a player. That player dies.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 9
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 10
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 11
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 12
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 13
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 14
KingIf there are more dead than living, show the King a character token of a living player.
- 15
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 16
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Legion & PoliticianThe Politician might register as evil to Legion.

Lil' Monsta & PsychopathIf the Psychopath is babysitting Lil' Monsta, they die when executed.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.