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The Release Rave

v1.0.0

by Ben BurnsCustomDifficulty:

3
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Cult Leader

    Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

  • Magician
    Jinxed with Legion

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Acrobat

    Each night*, if either good living neighbour is drunk or poisoned, you die.

Outsider

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

  • Snitch

    Minions start knowing 3 not-in-play characters.

  • Politician

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minion

  • Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Demon

  • Legion
    Jinxed with Politician

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

  • Lil' Monsta
    Jinxed with Magician
    Jinxed with Psychopath

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Magician
  5. 5
    Snitch

    After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.

  6. 6
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  7. 7
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  8. 8
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  9. 9
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  10. 10
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  11. 11
    Mezepheles

    Show the Mezepheles their secret word.

  12. 12
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  13. 13
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  14. 14
    Noble

    Point to 3 players including one evil player, in no particular order.

  15. 15
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  16. 16
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  17. 17
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  18. 18
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  4. 4
    Mezepheles

    Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.

  5. 5
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  6. 6
    Legion

    Choose a player, that player dies.

  7. 7
    Lleech

    The Lleech points to a player. That player dies.

  8. 8
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  9. 9
    Acrobat

    If a good living neighbour is drunk or poisoned, the Acrobat player dies.

  10. 10
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  11. 11
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  12. 12
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  13. 13
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  14. 14
    King

    If there are more dead than living, show the King a character token of a living player.

  15. 15
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  16. 16
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  17. 17
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Magician
    Lil' Monsta & Magician

    If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

  • Jinxed with Legion
    Jinxed with Politician
    Legion & Politician

    The Politician might register as evil to Legion.

  • Jinxed with Lil' Monsta
    Jinxed with Psychopath
    Lil' Monsta & Psychopath

    If the Psychopath is babysitting Lil' Monsta, they die when executed.

  • Jinxed with Magician
    Jinxed with Legion
    Magician & Legion

    If the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.