Life and death are fated
v1.0.0by OyykoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
FoolThe first time you die, you don't.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
PacifistExecuted good players might not die.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
FarmerIf you die at night, an alive good player becomes a Farmer.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Outsider
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
SaintIf you die by execution, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
PukkaThe Pukka points to a player. That player is poisoned.
- 6
PixieShow the Pixie 1 in-play Townsfolk character token.
- 7
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 10
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 11
NoblePoint to 3 players including one evil player, in no particular order.
- 12
SpyShow the Grimoire to the Spy for as long as they need.
- 13
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 4
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 5
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 6
No DashiiThe No Dashii points to a player. That player dies.
- 7
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 8
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 10
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 11
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
SpyShow the Grimoire to the Spy for as long as they need.
- 13
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Organ Grinder, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Mathematician & DrunkThe Mathematician learns if the Drunk's ability yielded false info or failed to work properly.

Scarlet Woman & Al-HadikhiaIf there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.