BOTChub
← All scripts

(T) A Script for Chris

v1.5.0

by CripplingselfdoubtCustomDifficulty:

7
Fibbin
Sentinel
Toymaker

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Snake Charmer

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Sage

    If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Saint

    If you die by execution, your team loses.

Minion

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Summoner

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

Demon

  • Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

Traveller

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

Fabled & Loric

  • Fibbin

    Once per game, 1 good player might get incorrect information.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Toymaker

    The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  5. 5
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  6. 6
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  7. 7
    Spy

    Show the Grimoire to the Spy for as long as they need.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  4. 4
    Scarlet Woman

    If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.

  5. 5
    Shabaloth

    One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.

  6. 6
    Sweetheart

    Choose a player that is drunk.

  7. 7
    Sage

    If the Sage was killed by a Demon: Point to two players, one of which is that Demon.

  8. 8
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  9. 9
    Spy

    Show the Grimoire to the Spy for as long as they need.

  10. 10
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Shugenja, Summoner, Fibbin, Sentinel, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.