(T) A Script for Chris
v1.5.0by CripplingselfdoubtCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Outsider
SweetheartWhen you die, 1 player is drunk from now on.
SaintIf you die by execution, your team loses.
Minion
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
SummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Traveller
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
FibbinOnce per game, 1 good player might get incorrect information.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 7
SpyShow the Grimoire to the Spy for as long as they need.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 4
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
SweetheartChoose a player that is drunk.
- 7
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 8
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 9
SpyShow the Grimoire to the Spy for as long as they need.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, Summoner, Fibbin, Sentinel, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.