Collateral Murder
v5.0.0by ChalcanthiteCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FoolThe first time you die, you don't.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
ButcherEach day, after the 1st execution, you may nominate again.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
GodfatherShow each of the Outsider tokens in play.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 9
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 11
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 12
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 13
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
LegionChoose a player, that player dies.
- 7
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 8
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 13
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 14
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 15
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 16
Bounty HunterIf the known evil player has died, point to another evil player.
- 17
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Yaggababble, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.