Beacon of Hope
v0.1.1by Julian (cb)CustomDifficulty:
Bootlegger rules
- If Outsiders are in play, the only Outsider in play is the Hermit.
- The Hermit is Stormcaught.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
FlowergirlEach night*, you learn if a Demon voted today.
UndertakerEach night*, you learn which character died by execution today.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
SweetheartWhen you die, 1 player is drunk from now on.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Traveller
ButcherEach day, after the 1st execution, you may nominate again.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
ScapegoatIf a player of your alignment is executed, you might be executed instead.
BishopOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 6
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 11
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 13
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 14
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 4
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 5
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 8
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 9
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 10
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 11
SweetheartChoose a player that is drunk.
- 12
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 13
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 14
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 15
UndertakerIf a player was executed today: Show that player’s character token.
- 16
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 17
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 18
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 19
KingIf there are more dead than living, show the King a character token of a living player.
- 20DDawn
Wait for a few seconds. End the Night Phase.
Princess, Hermit, Plague Doctor, Hatter, Ojo, Bootlegger, Storm Catcher, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Plague Doctor & FearmongerIf the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.