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No, YOU!

v1.0.0

by LarkspurCustomDifficulty:

5

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Steward

    You start knowing 1 good player.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Sage

    If the Demon kills you, you learn that it is 1 of 2 players.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

Outsider

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

Minion

  • Harpy

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Boomdandy

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

Demon

  • Vortox

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  5. 5
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  6. 6
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  7. 7
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  3. 3
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  4. 4
    Vortox

    The Vortox points to a player. That player dies.

  5. 5
    Sage

    If the Sage was killed by a Demon: Point to two players, one of which is that Demon.

  6. 6
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  7. 7
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Harpy don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.