The Drama is Here (ooh!)
v1.0.0by MeowfieCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
FoolThe first time you die, you don't.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
PacifistExecuted good players might not die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Heretic

Whoever wins, loses & whoever loses, wins, even if you are dead.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
SweetheartWhen you die, 1 player is drunk from now on.
Minion
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-HagEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
ScapegoatIf a player of your alignment is executed, you might be executed instead.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
BishopOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 8
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 10
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 11
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 12
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 7
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 9
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 10
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 11
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 12
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 13
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 14
VortoxThe Vortox points to a player. That player dies.
- 15
LleechThe Lleech points to a player. That player dies.
- 16
SweetheartChoose a player that is drunk.
- 17
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 18
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 19
Bounty HunterIf the known evil player has died, point to another evil player.
- 20
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 21DDawn
Wait for a few seconds. End the Night Phase.
Plague Doctor, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Heretic & Pit-HagOnly 1 jinxed character can be in play.

Heretic & LleechOnly 1 jinxed character can be in play.