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It's Time to Duel! V2.1

v1.0.0

by IceMystic1216CustomDifficulty:

4
Sentinel
Storm Catcher
Toymaker
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Gambler

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Magician
    Jinxed with Marionette

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Poppy Grower

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

  • Pacifist

    Executed good players might not die.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Fool

    The first time you die, you don't.

Outsider

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Hatter

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

Minion

  • Harpy

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Summoner
    Jinxed with Hatter
    Jinxed with Zombuul
    Jinxed with Poppy Grower

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Mastermind
    Jinxed with Vigormortis

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Marionette
    Jinxed with Summoner

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

Demon

  • No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Yaggababble

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled & Loric

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Storm Catcher

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

  • Toymaker

    The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poppy Grower

    Do not inform the Demon/Minions who each other are

  5. 5
    Magician
  6. 6
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  7. 7
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  9. 9
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  10. 10
    Grandmother

    Show the marked character token. Point to the marked player.

  11. 11
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  12. 12
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poppy Grower

    If the Poppy Grower has died, show the Minions/Demon who each other are.

  3. 3
    Gambler

    The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.

  4. 4
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  5. 5
    No Dashii

    The No Dashii points to a player. That player dies.

  6. 6
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  7. 7
    Sweetheart

    Choose a player that is drunk.

  8. 8
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  9. 9
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  10. 10
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  11. 11
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  12. 12
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Hatter, Harpy, Summoner, Yaggababble, Sentinel, Storm Catcher, Toymaker, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Summoner
    Jinxed with Hatter
    Summoner & Hatter

    If the Summoner creates a second living Demon, deaths tonight are arbitrary.

  • Jinxed with Marionette
    Jinxed with Summoner
    Marionette & Summoner

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Mastermind
    Jinxed with Vigormortis
    Mastermind & Vigormortis

    A Mastermind that has their ability keeps it if the Vigormortis dies.

  • Jinxed with Summoner
    Jinxed with Zombuul
    Summoner & Zombuul

    If the Summoner summons a dead player into the Zombuul, the Zombuul has already 'died once'.

  • Jinxed with Summoner
    Jinxed with Poppy Grower
    Summoner & Poppy Grower

    If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.

  • Jinxed with Magician
    Jinxed with Marionette
    Magician & Marionette

    If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.