Delegation of Duties
v0.2.0by capt'n jakubCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
PacifistExecuted good players might not die.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
SweetheartWhen you die, 1 player is drunk from now on.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Traveller
ButcherEach day, after the 1st execution, you may nominate again.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Spirit of IvoryThere can't be more than 1 extra evil player.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 7
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 8
GodfatherShow each of the Outsider tokens in play.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 11
PukkaThe Pukka points to a player. That player is poisoned.
- 12
PixieShow the Pixie 1 in-play Townsfolk character token.
- 13
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 14
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 15
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 10
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
SweetheartChoose a player that is drunk.
- 13
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 14
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 15
Bounty HunterIf the known evil player has died, point to another evil player.
- 16
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 17
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 18DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Yaggababble, Ojo, Sentinel, Spirit of Ivory, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Bounty Hunter & PhilosopherIf the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Lil' Monsta & PsychopathIf the Psychopath is babysitting Lil' Monsta, they die when executed.