And the password is ...
v1.0.0by GinieCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
FoolThe first time you die, you don't.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
KnightYou start knowing 2 players that are not the Demon.
MathematicianEach night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Outsider
SnitchMinions start knowing 3 not-in-play characters.
SweetheartWhen you die, 1 player is drunk from now on.
TinkerYou might die at any time.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
SummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Traveller
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
GardenerThe Storyteller assigns all players' characters.
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 5
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
NoblePoint to 3 players including one evil player, in no particular order.
- 8
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 9
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
No DashiiThe No Dashii points to a player. That player dies.
- 7
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 8
SweetheartChoose a player that is drunk.
- 9
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 10
TinkerThe Tinker might die.
- 11
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 12
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, Village Idiot, Boffin, Summoner, Gardener, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Boffin & Village IdiotIf there is a spare token, the Boffin can give the Demon the Village Idiot ability.