Trouble with babbling death
v1.1.0by JakeCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
UndertakerEach night*, you learn which character died by execution today.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
SoldierYou are safe from the Demon.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Outsider
TinkerYou might die at any time.
SaintIf you die by execution, your team loses.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 7
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 8
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 9
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 7
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 8
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 9
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 10
TinkerThe Tinker might die.
- 11
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 13
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 14
UndertakerIf a player was executed today: Show that player’s character token.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Yaggababble doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.