Am I Dead Yet?
v1.0.0by SkilzCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
UndertakerEach night*, you learn which character died by execution today.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Tea LadyIf both your alive neighbours are good, they can't die.
PacifistExecuted good players might not die.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
TinkerYou might die at any time.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Pit-HagEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Traveller
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
MatronEach day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 9
GodfatherShow each of the Outsider tokens in play.
- 10
MezephelesShow the Mezepheles their secret word.
- 11
PukkaThe Pukka points to a player. That player is poisoned.
- 12
GrandmotherShow the marked character token. Point to the marked player.
- 13
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 14
NoblePoint to 3 players including one evil player, in no particular order.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 6
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 7
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
LleechThe Lleech points to a player. That player dies.
- 11
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 12
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 13
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 14
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 15
TinkerThe Tinker might die.
- 16
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 17
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 18
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 19
UndertakerIf a player was executed today: Show that player’s character token.
- 20DDawn
Wait for a few seconds. End the Night Phase.