My Head Hurts!
v0.0.1by chizmeepleCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
FarmerIf you die at night, an alive good player becomes a Farmer.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Summoner



You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
GrandmotherShow the marked character token. Point to the marked player.
- 10
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 11
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 3
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 6
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 7
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 8
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 9
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 13
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 14
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 15
Bounty HunterIf the known evil player has died, point to another evil player.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Hatter, Summoner, Kazali, Lord of Typhon, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Summoner & HatterIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Marionette & SummonerIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Bounty Hunter & KazaliIf the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Summoner & KazaliIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Summoner & Lord of TyphonIf a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Pit-Hag & GoonIf the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Summoner & Pit-HagIf the Summoner creates a second living Demon, deaths tonight are arbitrary.