Lil Monsta Inc.
v1.1.0by MineXCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Town CrierEach night*, you learn if a Minion nominated today.
OracleEach night*, you learn how many dead players are evil.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
AlchemistYou have a not-in-play Minion ability.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Demon
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
GodfatherShow each of the Outsider tokens in play.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 11
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 6
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 7
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 8
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 9
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 10
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 11
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 12
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 13
KingIf there are more dead than living, show the King a character token of a living player.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Banshee, Harpy, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Recluse & SageThe Recluse might register as the Demon to the Sage.