Tripwire
v1.0.0by P'terCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
OracleEach night*, you learn how many dead players are evil.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
Outsider
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
SaintIf you die by execution, your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
Magician - 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 8
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 11
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 12
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 13
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 6
LegionChoose a player, that player dies.
- 7
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 8
VortoxThe Vortox points to a player. That player dies.
- 9
LleechThe Lleech points to a player. That player dies.
- 10
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 11
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 12
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 13
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 14
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 15
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lleech & SlayerIf the Slayer slays the Lleech host, the host dies.

Heretic & LleechOnly 1 jinxed character can be in play.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.