Saint Patrick's night
v1.0.0by Francesco PalladinoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
ChefYou start knowing how many pairs of evil players there are.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
AlchemistYou have a not-in-play Minion ability.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
UndertakerEach night*, you learn which character died by execution today.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
SweetheartWhen you die, 1 player is drunk from now on.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Traveller
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
TorPlayers don't know their character or alignment. They learn them when they die.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 8
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 9
PukkaThe Pukka points to a player. That player is poisoned.
- 10
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 6
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 7
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
VortoxThe Vortox points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 13
SweetheartChoose a player that is drunk.
- 14
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 15
UndertakerIf a player was executed today: Show that player’s character token.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Xaan, Sentinel, Tor, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cerenovus & GoblinThe Cerenovus may choose to make a player mad that they are the Goblin.
bVortox & bansheeIf the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.