Jinx
v1.0.0by TermateddyCustomDifficulty:
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Characters
Townsfolk
Alchemist


You have a not-in-play Minion ability.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician

Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Magician



The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
SnitchMinions start knowing 3 not-in-play characters.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Heretic



Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Marionette


You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Spy

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Widow

On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
Lil' Monsta

Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Legion


Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Magician - 7
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 8
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 9
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 10
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 11
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 12
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 13
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 14
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 15
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 16
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 17
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 18
SpyShow the Grimoire to the Spy for as long as they need.
- 19
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 20
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 21DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 4
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 5
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 6
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 7
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 8
LegionChoose a player, that player dies.
- 9
LleechThe Lleech points to a player. That player dies.
- 10
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 11
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 12
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 13
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 14
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 15
SpyShow the Grimoire to the Spy for as long as they need.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Lleech & SlayerIf the Slayer slays the Lleech host, the host dies.

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.

Heretic & SpyOnly 1 jinxed character can be in play.

Alchemist & SpyAn Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.

Magician & SpyWhen the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Mathematician & ChambermaidThe Chambermaid can detect if the Mathematician will wake tonight.

Heretic & Pit-HagOnly 1 jinxed character can be in play.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Marionette & BalloonistIf the Marionette thinks that they are the Balloonist, an Outsider might have been added.

Legion & EngineerIf Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.

Marionette & HuntsmanIf the Marionette thinks that they are the Huntsman, the Damsel was added during setup.

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.

Widow & Poppy GrowerIf the Poppy Grower has their ability, the Widow does not see the Grimoire.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Widow & DamselIf the Widow is (or has been) in play, the Damsel is poisoned.

Pit-Hag & DamselIf a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.

Legion & PoliticianThe Politician might register as evil to Legion.

Pit-Hag & PoliticianIf the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Heretic & WidowOnly 1 jinxed character can be in play.

Alchemist & WidowAn Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.

Magician & WidowWhen the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

Mathematician & MarionetteThe Mathematician learns if the Marionette's ability yielded false info or failed to work properly.

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Marionette & Lil' MonstaIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Heretic & LleechOnly 1 jinxed character can be in play.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.