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Chaos in a bottle

v1.0.0

by foxyCustomDifficulty:

5
Doomsayer
Ferryman
Fibbin
Sentinel
Spirit of Ivory
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Knight

    You start knowing 2 players that are not the Demon.

  • Bounty Hunter
    Jinxed with Kazali

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Cult Leader

    Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Alchemist
    Jinxed with Marionette

    You have a not-in-play Minion ability.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Fool

    The first time you die, you don't.

  • Magician
    Jinxed with Vizier
    Jinxed with Marionette
    Jinxed with Legion

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Atheist

    The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Mutant

    If you are "mad" about being an Outsider, you might be executed.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Harpy

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Marionette
    Jinxed with Kazali
    Jinxed with Lil' Monsta

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

  • Vizier

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demon

  • Yaggababble

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Lil' Monsta
    Jinxed with Vizier
    Jinxed with Magician

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Kazali

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

  • Legion

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Traveller

  • Barista

    Each night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.

  • Harlot

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Gangster

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.

  • Bone Collector

    Once per game, at night, choose a dead player: they regain their ability until dusk.

  • Deviant

    If you were funny today, you cannot die by exile.

Fabled & Loric

  • Doomsayer

    If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.

  • Ferryman

    On the final day, all dead players regain their vote token.

  • Fibbin

    Once per game, 1 good player might get incorrect information.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Spirit of Ivory

    There can't be more than 1 extra evil player.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Alchemist

    Show the Alchemist a not-in-play Minion token

  5. 5
    Magician
  6. 6
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  7. 7
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  8. 8
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  9. 9
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  10. 10
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  11. 11
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  12. 12
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  13. 13
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  14. 14
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  15. 15
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  4. 4
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  5. 5
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  6. 6
    Legion

    Choose a player, that player dies.

  7. 7
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  8. 8
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  9. 9
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  10. 10
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  11. 11
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  12. 12
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Knight, Harpy, Vizier, Yaggababble, Kazali, Doomsayer, Ferryman, Fibbin, Sentinel, Spirit of Ivory, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Vizier
    Lil' Monsta & Vizier

    If the Vizier is babysitting Lil' Monsta, they die when executed.

  • Jinxed with Magician
    Jinxed with Vizier
    Magician & Vizier

    If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

  • Jinxed with Marionette
    Jinxed with Kazali
    Marionette & Kazali

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Bounty Hunter
    Jinxed with Kazali
    Bounty Hunter & Kazali

    If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

  • Jinxed with Lil' Monsta
    Jinxed with Magician
    Lil' Monsta & Magician

    If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

  • Jinxed with Alchemist
    Jinxed with Marionette
    Alchemist & Marionette

    An Alchemist-Marionette has no Marionette ability & the Marionette is in play.

  • Jinxed with Magician
    Jinxed with Marionette
    Magician & Marionette

    If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

  • Jinxed with Marionette
    Jinxed with Lil' Monsta
    Marionette & Lil' Monsta

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Magician
    Jinxed with Legion
    Magician & Legion

    If the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.