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The Public Library

v1.0.0

by AutumnCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Engineer

    Once per game, at night, choose which Minions or which Demon is in play.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Investigator

    You start knowing that 1 of 2 players is a particular Minion.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

Outsider

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Saint

    If you die by execution, your team loses.

  • Tinker

    You might die at any time.

Minion

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Vizier
    Jinxed with Investigator

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demon

  • Legion
    Jinxed with Engineer

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

  • Leviathan
    Jinxed with Grandmother

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Philosopher

    The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  5. 5
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.

  6. 6
    Investigator

    Show the character token of a Minion in play. Point to two players, one of which is that character.

  7. 7
    Grandmother

    Show the marked character token. Point to the marked player.

  8. 8
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  9. 9
    Noble

    Point to 3 players including one evil player, in no particular order.

  10. 10
    Spy

    Show the Grimoire to the Spy for as long as they need.

  11. 11
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  12. 12
    Leviathan

    Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Philosopher

    If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  3. 3
    Engineer

    The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.

  4. 4
    Legion

    Choose a player, that player dies.

  5. 5
    Gossip

    If the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.

  6. 6
    Tinker

    The Tinker might die.

  7. 7
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  8. 8
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  9. 9
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  10. 10
    Spy

    Show the Grimoire to the Spy for as long as they need.

  11. 11
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  12. 12
    Leviathan

    Change the Leviathan Day reminder for the next day.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Vizier, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Vizier
    Jinxed with Investigator
    Vizier & Investigator

    The Storyteller doesn't declare the Vizier is in play.

  • Jinxed with Leviathan
    Jinxed with Grandmother
    Leviathan & Grandmother

    If the Leviathan is in play and the Grandchild dies by execution, evil wins.

  • Jinxed with Legion
    Jinxed with Engineer
    Legion & Engineer

    If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.