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v1.0.0by The BobCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Alchemist
You have a not-in-play Minion ability.
PacifistExecuted good players might not die.
OracleEach night*, you learn how many dead players are evil.
UndertakerEach night*, you learn which character died by execution today.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
TinkerYou might die at any time.
Minion
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
Leviathan
If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
PoisonerThe Poisoner points to a player. That player is poisoned.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 8
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 9
NoblePoint to 3 players including one evil player, in no particular order.
- 10
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 11
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 12
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 13
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 5
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 6
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 7
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 8
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 9
TinkerThe Tinker might die.
- 10
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 11
UndertakerIf a player was executed today: Show that player’s character token.
- 12
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 13
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 14
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 15
Bounty HunterIf the known evil player has died, point to another evil player.
- 16
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 17
LeviathanChange the Leviathan Day reminder for the next day.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Organ Grinder, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Pit-Hag & Village IdiotIf there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.

Alchemist & Organ GrinderIf the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.

Leviathan & Pit-HagThe Leviathan cannot enter play after day 5.