Buddy System
v1.0.0by BBmollaCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
ChefYou start knowing how many pairs of evil players there are.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
Minion
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 6
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 7
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 8
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 9
SpyShow the Grimoire to the Spy for as long as they need.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 4
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 5
SpyShow the Grimoire to the Spy for as long as they need.
- 6DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.