With Thine Eyes, We See All
v1.0.0by Autonomous AceCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
OracleEach night*, you learn how many dead players are evil.
UndertakerEach night*, you learn which character died by execution today.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
RecluseYou might register as evil & as a Minion or Demon, even if dead.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fabled & Loric
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 6
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 7
SpyShow the Grimoire to the Spy for as long as they need.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 3
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 4
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 5
UndertakerIf a player was executed today: Show that player’s character token.
- 6
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 7
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 8
SpyShow the Grimoire to the Spy for as long as they need.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Kazali, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.