Kill - Suffer - Return
v1.1.0by RobbyCustomDifficulty:
Bootlegger rules
- The Shabaloth can't pick dead players. If the night ends with 2 alive players left but 2 died in the night due to the Shabaloth, one of them might get regurgitated and their death is not announced.
- If the Shabaloth kills themselves with a sober and healthy Mastermind in play, the Mastermind ability will activate.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
SoldierYou are safe from the Demon.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FarmerIf you die at night, an alive good player becomes a Farmer.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Tea LadyIf both your alive neighbours are good, they can't die.
FoolThe first time you die, you don't.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
TinkerYou might die at any time.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Spy

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Leviathan






If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 10
SpyShow the Grimoire to the Spy for as long as they need.
- 11
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 5
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 6
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 7
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 8
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 9
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
TinkerThe Tinker might die.
- 12
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 13
KingIf there are more dead than living, show the King a character token of a living player.
- 14
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 15
SpyShow the Grimoire to the Spy for as long as they need.
- 16
LeviathanChange the Leviathan Day reminder for the next day.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Banshee, Wraith, Organ Grinder, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Leviathan & BansheeEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Butler & Organ GrinderIf the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Leviathan & RavenkeeperEach night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan & SoldierIf the Leviathan nominates and executes the Soldier, good wins.

Leviathan & InnkeeperIf the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Leviathan & SageEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan & FarmerEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan & KingIf the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.