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In a Restless House

v1.0.0

by GeorgeCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Innkeeper

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

  • Cannibal
    Jinxed with Butler
    Jinxed with Juggler

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

  • Butler

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Plague Doctor
    Jinxed with Goblin
    Jinxed with Marionette

    When you die, the Storyteller gains a Minion ability.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

Minion

  • Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

  • Cerenovus
    Jinxed with Goblin

    Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Marionette

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

Demon

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Traveller

  • Bureaucrat

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Butcher

    Each day, after the 1st execution, you may nominate again.

  • Deviant

    If you were funny today, you cannot die by exile.

  • Judge

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  5. 5
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  6. 6
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  7. 7
    Godfather

    Show each of the Outsider tokens in play.

  8. 8
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  9. 9
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  10. 10
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  11. 11
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  12. 12
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  13. 13
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  14. 14
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  15. 15
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Innkeeper

    The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.

  3. 3
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  4. 4
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  5. 5
    No Dashii

    The No Dashii points to a player. That player dies.

  6. 6
    Lleech

    The Lleech points to a player. That player dies.

  7. 7
    Godfather

    If an Outsider died today: The Godfather points to a player. That player dies.

  8. 8
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  9. 9
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  10. 10
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  11. 11
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  12. 12
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  13. 13
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  14. 14
    King

    If there are more dead than living, show the King a character token of a living player.

  15. 15
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  16. 16
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  17. 17
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  18. 18
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Shugenja, Village Idiot, Plague Doctor, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Cannibal
    Jinxed with Butler
    Cannibal & Butler

    If the Cannibal gains the Butler ability, the Cannibal learns this.

  • Jinxed with Cannibal
    Jinxed with Juggler
    Cannibal & Juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Jinxed with Cerenovus
    Jinxed with Goblin
    Cerenovus & Goblin

    The Cerenovus may choose to make a player mad that they are the Goblin.

  • Jinxed with Plague Doctor
    Jinxed with Goblin
    Plague Doctor & Goblin

    If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.

  • Jinxed with Plague Doctor
    Jinxed with Marionette
    Plague Doctor & Marionette

    If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.