Traitor In The King's Court
v1.0.0by QadayCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
FoolThe first time you die, you don't.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
SaintIf you die by execution, your team loses.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled & Loric
DuchessEach day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 6
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 7
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 3
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 4
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 5
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 6
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 7
KingIf there are more dead than living, show the King a character token of a living player.
- 8
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Knight, Princess, Duchess, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.