Friendly Fire
v0.0.1by MogimbusCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Alchemist
You have a not-in-play Minion ability.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
FlowergirlEach night*, you learn if a Demon voted today.
FoolThe first time you die, you don't.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
SnitchMinions start knowing 3 not-in-play characters.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Traveller
Bone CollectorOnce per game, at night, choose a dead player: they regain their ability until dusk.
DeviantIf you were funny today, you cannot die by exile.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Magician - 7
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 8
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 9
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 10
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 11
GodfatherShow each of the Outsider tokens in play.
- 12
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 13
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 8
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 9
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 10
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 11
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 12
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 13
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 14
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 15
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 16
UndertakerIf a player was executed today: Show that player’s character token.
- 17
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 18
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 19DDawn
Wait for a few seconds. End the Night Phase.
Hermit, Lord of Typhon, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.