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Slutty Slayer

v1.0.1

by Blue WillCustomDifficulty:

3
Bootlegger
Sentinel
Djinn

Bootlegger rules

  • If the psychopath is mad as the Slayer, they can express their first kill in the form of a Slayer shot
  • The exorcist wakes Night 1. If the Exorcist chooses the Yagababble, the Yagababble cannot kill that night or the following day.

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Investigator

    You start knowing that 1 of 2 players is a particular Minion.

Outsider

  • Tinker

    You might die at any time.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

Minion

  • Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Demon

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Yaggababble
    Jinxed with Exorcist

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Philosopher

    The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  5. 5
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  6. 6
    Investigator

    Show the character token of a Minion in play. Point to two players, one of which is that character.

  7. 7
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Philosopher

    If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  3. 3
    Scarlet Woman

    If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.

  4. 4
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  5. 5
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  6. 6
    Tinker

    The Tinker might die.

  7. 7
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Yaggababble, Bootlegger, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Yaggababble
    Jinxed with Exorcist
    Yaggababble & Exorcist

    If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.