Absolutely Not
v1.0.0by CamCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
FlowergirlEach night*, you learn if a Demon voted today.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
Outsider
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
SweetheartWhen you die, 1 player is drunk from now on.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Traveller
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
ButcherEach day, after the 1st execution, you may nominate again.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
PoisonerThe Poisoner points to a player. That player is poisoned.
- 6
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 7
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 8
PukkaThe Pukka points to a player. That player is poisoned.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 12
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 13
NoblePoint to 3 players including one evil player, in no particular order.
- 14
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 15
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 16
SpyShow the Grimoire to the Spy for as long as they need.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 4
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 5
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 6
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 7
SweetheartChoose a player that is drunk.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 9
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 10
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 11
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 12
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 13
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 14
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 15
SpyShow the Grimoire to the Spy for as long as they need.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Knight, Shugenja, Village Idiot, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette & BalloonistIf the Marionette thinks that they are the Balloonist, an Outsider might have been added.