When the Levi Breaks
v2.0.0by HabbyCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Town CrierEach night*, you learn if a Minion nominated today.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
Recluse
You might register as evil & as a Minion or Demon, even if dead.
MutantIf you are "mad" about being an Outsider, you might be executed.
Heretic

Whoever wins, loses & whoever loses, wins, even if you are dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Spy

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Leviathan





If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 7
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 8
PixieShow the Pixie 1 in-play Townsfolk character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 11
SpyShow the Grimoire to the Spy for as long as they need.
- 12
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 7
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 8
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 9
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 10
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 11
VortoxThe Vortox points to a player. That player dies.
- 12
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 13
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 14
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 15
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 16
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 17
SpyShow the Grimoire to the Spy for as long as they need.
- 18
LeviathanChange the Leviathan Day reminder for the next day.
- 19DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Leviathan & MonkIf the Leviathan nominates and executes the Monk-protected player, good wins.

Leviathan & RavenkeeperEach night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan & MayorIf the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Heretic & SpyOnly 1 jinxed character can be in play.

Leviathan & InnkeeperIf the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Leviathan & SageEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Recluse & SageThe Recluse might register as the Demon to the Sage.

Leviathan & Pit-HagThe Leviathan cannot enter play after day 5.

Heretic & Pit-HagOnly 1 jinxed character can be in play.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Pit-Hag & DamselIf a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.

Cerenovus & GoblinThe Cerenovus may choose to make a player mad that they are the Goblin.