A completely normal game of clocktower
v1.0.0by OrderGoddessCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
SoldierYou are safe from the Demon.
Alchemist


You have a not-in-play Minion ability.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
FarmerIf you die at night, an alive good player becomes a Farmer.
Magician




The Demon thinks you are a Minion. Minions think you are a Demon.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
SnitchMinions start knowing 3 not-in-play characters.
Plague Doctor

When you die, the Storyteller gains a Minion ability.
Heretic

Whoever wins, loses & whoever loses, wins, even if you are dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Widow

On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Spy

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Vizier

All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Lil' Monsta


Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Legion

Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan






If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Riot






Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Magician - 7
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 8
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 9
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 10
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 11
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 12
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 13
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 14
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 15
SpyShow the Grimoire to the Spy for as long as they need.
- 16
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 4
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 5
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 6
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 7
LegionChoose a player, that player dies.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 9
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 10
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 11
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 12
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14
LeviathanChange the Leviathan Day reminder for the next day.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Plague Doctor, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Vizier & InvestigatorThe Storyteller doesn't declare the Vizier is in play.

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Riot & MonkIf Riot nominates and executes the Monk-protected player, good wins.

Leviathan & MonkIf the Leviathan nominates and executes the Monk-protected player, good wins.

Riot & RavenkeeperEach night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan & RavenkeeperEach night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Riot & SoldierIf Riot nominates and executes the Soldier, good wins.

Leviathan & SoldierIf the Leviathan nominates and executes the Soldier, good wins.

Riot & MayorThe Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Leviathan & MayorIf the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Heretic & SpyOnly 1 jinxed character can be in play.

Alchemist & SpyAn Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.

Magician & SpyWhen the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Plague Doctor & SpyIf the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

Riot & InnkeeperIf Riot nominates and executes an Innkeeper-protected player, good wins.

Leviathan & InnkeeperIf the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Riot & SageEach night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan & SageEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Riot & FarmerEach night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan & FarmerEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Vizier & PreacherIf the Vizier loses their ability, they learn this, and cannot die during the day.

Legion & EngineerIf Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.

Widow & Poppy GrowerIf the Poppy Grower has their ability, the Widow does not see the Grimoire.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Widow & DamselIf the Widow is (or has been) in play, the Damsel is poisoned.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.

Heretic & WidowOnly 1 jinxed character can be in play.

Alchemist & WidowAn Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.

Magician & WidowWhen the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Plague Doctor & MarionetteIf the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Marionette & Lil' MonstaIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.